I noticed how in FPS mode you have cool looking skins on the gloves and weapons but in 3rd they are screwed. Why does a game need this sort of structure ? And also where do you learn how to rig professionally
closed as not a real question by Roy T., Byte56, Jonathan Hobbs, Nicol Bolas, bummzack May 20 '12 at 8:59
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, see the FAQ.
Rigging professionally is a loaded question of sorts, professionally for games or film. There is a significant difference in how you rig an actor based on the final media. I assume your referring to rigging for games, since you are talking about FPS's. I agree with Roy in this case and would recommend giving Blender a try. It's free, open source, and the community over at blendercookie.com is very active with a ton of free tutorials by professional artists on modeling and rigging for both film and games, they focus on Unity and the Blender engine but it's a great place to get your feet wet.