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I noticed how in FPS mode you have cool looking skins on the gloves and weapons but in 3rd they are screwed. Why does a game need this sort of structure ? And also where do you learn how to rig professionally

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I don't think it's a fact or technical limitation that makes the gloves and weapons of 3rd person shooters look worse than 1st person shooters. So this isn't a good question and can't be answered. As for where to learn rigging, why not give Blender a go download it and start doing tutorials. – Roy T. May 19 '12 at 20:47
@RoyT. it depends on if the OP is asking about rigger in a modeling tool (ie. blender), or rigging in a game engine (ie. Unity) which can be 2 different monsters to slay – gardian06 May 19 '12 at 20:50
is this in regards to a game that has both a first person, and third person play mode, or is this for games in general. this question might be salvagable if OP puts a little more work in. – gardian06 May 19 '12 at 20:52
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@gardian06 you're absolutely right on the first comment :), As for the second comment, we shall see. – Roy T. May 19 '12 at 20:54
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"Where do you learn how to rig" is a completely separate topic from the rest of the question and should be broken out/removed from this question. Although that question in and of itself isn't very good since it wouldn't give you any real answers that are different than googling something like "rigging tutorials". – Tetrad May 19 '12 at 23:39

closed as not a real question by Roy T., Byte56, Jonathan Hobbs, Nicol Bolas, bummzack May 20 '12 at 8:59

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, see the FAQ.

1 Answer

Rigging professionally is a loaded question of sorts, professionally for games or film. There is a significant difference in how you rig an actor based on the final media. I assume your referring to rigging for games, since you are talking about FPS's. I agree with Roy in this case and would recommend giving Blender a try. It's free, open source, and the community over at blendercookie.com is very active with a ton of free tutorials by professional artists on modeling and rigging for both film and games, they focus on Unity and the Blender engine but it's a great place to get your feet wet.

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