I'm wondering how one could implement an HUD in LWJGL. I've seen tutorials on this, but they don't seem to work. I know the basic structure goes like this:
init3d(); // 3d code init2d(); // HUD
To which, of course, init3d and init2d are the GL Initialization codes. And also, how would you draw the images for the HUD (or should I ask that in a separate question)?
If this is too vague, let me know and I'll update the question.