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What "Physics stuffs" should I learn in game developments? I'm reading about Verlet Integration, and I'm wondering what other lesson should I learn and if there are available resources can you please provide some link or anything. Thanks.

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The more specific you are in your question the better we can help you, although your question has 'specific' in the title it's quite broad :). So all I can say now is: take a look at existing physics engines and their design documents. I also found this which looks pretty cool: – Roy T. May 17 '12 at 7:27
Thanks, link looks nice. Pardon me as I'm really new I have no idea what to call or name those terms. – userIsAMonkey May 17 '12 at 8:23

It's a very open question. Here are a few references I've found great for writing my always in progress engine :)

Online references:

  • Indie Game Developer WildBunny has some great physics tutorials: Link He focuses on Flash but his code is quite clean and easy to port to other languages.

  • Chris Hecker has put online versions of his Game Developer articles (C++). It includes a few that are great. I like his style: Link


  • Physics for Game Developers - This one was one of the first books that explained physics specifically for games. I find it's ok. I think the code is in C or C++.

  • Game Physics Engine Development - This one is great, very comprehensive but like all the books from this publishing company its big! It might be a little overkill even.

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As open as the question is, great answer! – teodron May 17 '12 at 11:21

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