What are some good resources (tutorials, code, papers, etc.) for learning about voxel rendering?
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I recently did some experimentation with voxels for rendering terrain, with support for overhangs. I pretty much used these articles to build my prototype:
Something to look out for, I could never get normal generation to work correctly once I had generated a mesh from my voxels. If anyone can give any pointers for this, I'd be grateful. |
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Here is a 10 year old tutorial that goes pretty deep into Voxel rendering as a technology. It's still a good read. |
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This paper by Jon Olick is pretty interesting: http://s08.idav.ucdavis.edu/olick-current-and-next-generation-parallelism-in-games.pdf And those two forum threads about it: http://ompf.org/forum/viewtopic.php?f=3&t=904 and: https://mollyrocket.com/forums/viewtopic.php?t=551 It gives you a nice overview about how things could be done in a modern voxel engine. |
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I'm also developing a renderer based on voxel raycasting: http://www.forceflow.be/category/phd/ |
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I work on an open-source voxel library called PolyVox which has some good documentation for the technology. Also linked at the bottom of our documentation page is a chapter of 'Game Engine Gems Volume 1' on volumetric representations in games via Google Books. |
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