I'm looking to finally get into OpenGL to bring some game ideas of mine to life! As I want to aim for lower class systems I'm probably looking at OpenGL 2.0/2.1 using JOGL (as I know Java the best).
Could anyone suggest some good books or resources as the books I have found so far talk about OpenGL 3 or 4! I read that the OpenGL Superbible is a good book and it seems the fourth edition covers OpenGL 2, can anyone recommend this? Obviously I would have to convert the examples in any book to use JOGL as I assume most books are C/C++.
I know I probably should be learning 3 or 4 as there are lots of changes, but I'm not looking for cutting edge graphics, just simple things (plus I would like to port to Mac / Linux as it is Java).