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I'm developing a C# game engine and have hit a snag trying to add physics. I'm using XNA for graphics and Jitter for physics. I am trying to split the XNA model into it's meshes, then create a ConvexHull for each mesh. I then attempt to combine those into a CompoundObject, this however isn't working and depending upon the model the meshes are offset by different amounts.

This is the code I'm currently using and it gives me:

enter image description here

Any ideas?

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closed as off-topic by Anko, bummzack, Josh Petrie Jul 7 '14 at 15:53

This question appears to be off-topic. The users who voted to close gave this specific reason:

  • "Questions about debugging a problem in your project must present a concise selection of code and context so as to allow a reader to diagnose the issue without needing to read all of your code or to engage in extensive back-and-forth dialog. For more information, see this meta thread." – Anko, bummzack, Josh Petrie
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Hey Ben, if you figured this out by now you can add it as answer and accept it. –  Byte56 Jun 14 '12 at 14:08

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