I'm developing a C# game engine and have hit a snag trying to add physics. I'm using XNA for graphics and Jitter for physics. I am trying to split the XNA model into it's meshes, then create a
ConvexHull for each mesh. I then attempt to combine those into a
CompoundObject, this however isn't working and depending upon the model the meshes are offset by different amounts.
This is the code I'm currently using and it gives me: