I am really new XNA programming, and i am having a big problem. I have a Vector2, spritePosistion, that controls what position the sprite is at, now i want to move it by 1, every time that a player hits the w button, it is having a problem 1 being and int and spritePosistion being a Vector2. So am i doing it wrong or is there a way of getting these things to work together. Here is the code
if (Keyboard.GetState().IsKeyDown(Keys.W))
{
// This is the problem
spritePosition += 1;
}