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Hi we animated a simple plane with deform modifier to give a folding cloth like effect. How do we export it from maya so that we are able to import into our game engine.

Can we export them as a single animated file with vertex info different for each frame ?

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2 Answers

You can export it in whatever way you want by writing your own exporter plugin for Maya.

You could also try going via FBX or another well supported format, and convert to your own format from that.

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You could export it as MDD, or another baked format.

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MDD didn't have texture co-ordinates support ? –  Quakeboy May 17 '12 at 16:43
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