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Basically what I want to do is put a lot of different parameters in a text file I edit by-hand, to avoid recompiling. I'm using Ogre3D, so I'm using configfile, but it gets messed up, and I'm looking for something with more features.

I've tried YAML-CPP, but it seems to be a pain to use, I had a very hard time figuring out how to make a difference between a pair and a mapping.

XML is a no-no, it's not human readable.

My program only reads the file, and I always edit it by hand.

Any C-like format ?

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You'd be better off asking about your yaml-cpp-related confusion on Stack Overflow. Then you can use YAML. – user744 May 8 '12 at 15:25
XML is perfectly readable by humans. It may be more verbose than some other alternatives, but that it is entirely different criticism. – Josh Petrie May 8 '12 at 15:41
Hm, negative ratings.. figures: "XML - not human readable".. odd statement :|. I also use Ogre and I'd like to understand why the configuration input file "gets messed up". Ogre has a powerful architectural design behind it and I don't think it lacks that much from this point of view. But there's always room for improvement. – teodron May 8 '12 at 16:17
what about C like syntax ? – jokoon May 8 '12 at 16:23
Go back and recheck YAML - it's pretty common and there are many libraries for accessing it available. Also, C is a language so I'm not sure what a "C-like format" is. – Tim Holt May 8 '12 at 16:37

I use a simple format for many programs, where each line consists of a key,value pair. It's easy for both humans and programs to parse.

# this is a comment line
keyname,this is the value of the key "keyname"
key2,this is a multi line key called "key2"
,this is the continuation of the previous line
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