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I'm doing a game with a dungeon, there are quite a few torches lining the walls. I'm using a point light over each torch to simulate the flame. However, when two torches are across from each other, and one goes above 1.85 range, the other disappears completely. Giving off no light.

I can't seem to figure out what's causing this, does anyone have any idea?

Thanks.

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I actually currently have this problem as well and can't figure it out. One thing i did notice with it is that sometimes if i am in the scene tab and i zoom or move closer to the light, it turns back on and a different one will turn off. Can't really explain it but i'm guessing it has something to do with some sort of culling (or the lighting version of that) - still researching though – Mungoid May 7 '12 at 19:48
Google turned up answers.unity3d.com/questions/44353/… – Adam May 7 '12 at 23:11
Baking seems like it may work, I'll try it out and let you know. – Timothy Williams May 8 '12 at 2:46

1 Answer

Unity only renders a limited number of pixel lights at a time; exactly how many depends on the quality level. The most 'important' pixel lights are chosen, and brightness is a significant part of how 'important' a light is.

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