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One of my favorite games is the old Avalon Hill class, PanzerBlitz.

I would like to implement it electronically, and have a couple questions related to that:

  1. Would I be in legal trouble if I do this? (note - this is not for sale or distribution)
  2. How would I go about implementing the hex grid and piece database most effectively (each piece has a variety of 'factors' (movement, carryability, attack, defense, unit type)?

The game play and mechanics are already well-defined in the written rules - so I'm not writing the game from scratch - just programming it to follow the board game.

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These two questions are on completely different topics, so should be separate questions. –  Tetrad May 1 '12 at 18:50

2 Answers 2

Even if you can make a similar game, do not use the name, their assets(images++) or copy anything else directly without their approval.

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For question 1, see How closely can a game resemble another game without legal problems

For question 2, you might find some past questions tagged with Hexagon useful. It's not clear whether you have referenced them yet. See http://gamedev.stackexchange.com/search?q=hexagon

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