For someone with some background in maths, what is a good book about:
- The core mathematics for game development
- How these techniques are applied to common problems in game development
In particular, I am going to finish my degree in Physics & Computer Science this summer, and afterwards will start an MSc. in Games Development. So I am looking for an informative read over the summer.
I know that there are a lot of books about this out there. However, I am particularly looking for a book that does not waste 300 pages on re-explaining what Trigonometry, Vectors or Matrices are...
Is there any book that is written for people like me with some background in maths? Something that explains the less-obvious techniques and how to apply them to solving problems in game development? Topics could include for example 3D Maths, Collision Detection / Physics, AI.