I'm looking for a way to read the memory of a N64, while the game is running, in real time.
I have a c# program which hooks into the memory of a running emulator and tracks SSB64 stats. I want to do the same thing with the physical N64. Currently it is possible to read the memory with a gameshark pro, however it's extremely slow, buggy, and not practical for what I am trying to accomplish.
Would it be possible to tap into the gameshark, or the N64 directly, to access the memory in real time?