I'm just starting with XNA and I wanted to draw Debug Lines around my Texture/Sprite to help me.
Is there an easy way to do it with SpriteBatch? I haven't used the GraphicsDevice yet to draw....
Thanks!
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http://www.xnawiki.com/index.php/Drawing_2D_lines_without_using_primitives I would suggest to create subclass of SpriteBatch that would have DrawLine and DrawRectangle function and in constructor create 1x1 texture. |
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Check out this forum post in which the poster details how he is making spriteBatch draw in wireframe mode. Basically you just need to change your draw code to this;
And obviously change "spriteBatch.Draw(sprite, position, Color.White)" to be a loop drawing all of your sprites. |
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