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I was wondering if anyone has any experience of using Mono and/or MonoGame for cross platform game development, particularly with regards to Android and iOS games development.

Key things are;

  • What performance issues did you find if any
  • What compatibility issues did you run into
  • Were there any issues finding libraries for game basics
  • Could you easily deploy on the desktop for testing
  • Were there big things you had to change to get things going on each platform

I know there are a couple of examples of games that use Mono and/or MonoGame, but I would like a more personal account of working with them.

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This isn't a very good fit for our Q&A format. From here: gamedev.stackexchange.com/faq#dontask "You should only ask practical, answerable questions based on actual problems that you face." "If your motivation for asking the question is “I would like to participate in a discussion about ______”, then you should not be asking here." –  Tetrad Apr 24 '12 at 16:33
    
Of course feel free to bring such discussions to the chat: chat.stackexchange.com –  Tetrad Apr 24 '12 at 16:33
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closed as not a real question by Tetrad Apr 24 '12 at 16:33

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