I was wondering if anyone has any experience of using Mono and/or MonoGame for cross platform game development, particularly with regards to Android and iOS games development.
Key things are;
- What performance issues did you find if any
- What compatibility issues did you run into
- Were there any issues finding libraries for game basics
- Could you easily deploy on the desktop for testing
- Were there big things you had to change to get things going on each platform
I know there are a couple of examples of games that use Mono and/or MonoGame, but I would like a more personal account of working with them.