I'm completely new to the world of 3D and have set myself a challenge of creating a golf course environment, which with the help of UDK will allow a character to walk around the terrain (course) in an 'exploration' mode.
My question is, what would generally be considered the best way to create the golf course terrain. Would I simply paint it in using the built in UDK terrain editor - and then carve out bunkers/water etc. Or should I use something like photoshop to create a 2D map then import that into UDK?
It's very new so sorry if this seems an easy question. There just seems to be a hundred ways to do things.