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I get the following errors on the LibGDX tutorial "Simple App"

Exception in thread "main" java.lang.UnsatisfiedLinkError: no gdx64 in java.library.path at java.lang.ClassLoader.loadLibrary(Unknown Source) at java.lang.Runtime.loadLibrary0(Unknown Source) at java.lang.System.loadLibrary(Unknown Source) at com.badlogic.gdx.utils.GdxNativesLoader.load( at com.badlogic.gdx.backends.lwjgl.LwjglNativesLoader.load( at com.badlogic.gdx.backends.lwjgl.LwjglApplication.( at com.badlogic.drop.DesktopGame.main(

I copied and pasted the final code onto the project, but I don't know why it wont run.

Whats the problem? Is it the project set-up?

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I'm asking what is the problem. Not how to set it up. – Blue Apr 17 '12 at 19:46
Try posting on the libGDX forums, you get generally better responses than – ashes999 Apr 17 '12 at 20:00
In the video it shows linking to gdx natives. It looks like the gdx64 natives can't be found. Did you include them? – Chuck D Apr 17 '12 at 20:12
I have gdx-backened-lwjgl-natives, gdx-backened-lwjgl, gdx-natives, and gdx. – Blue Apr 17 '12 at 20:18
up vote 1 down vote accepted

Update the libraries of libGdx.

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