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I get the following errors on the LibGDX tutorial "Simple App"

Exception in thread "main" java.lang.UnsatisfiedLinkError: no gdx64 in java.library.path at java.lang.ClassLoader.loadLibrary(Unknown Source) at java.lang.Runtime.loadLibrary0(Unknown Source) at java.lang.System.loadLibrary(Unknown Source) at com.badlogic.gdx.utils.GdxNativesLoader.load( at com.badlogic.gdx.backends.lwjgl.LwjglNativesLoader.load( at com.badlogic.gdx.backends.lwjgl.LwjglApplication.( at com.badlogic.drop.DesktopGame.main(

I copied and pasted the final code onto the project, but I don't know why it wont run.

Whats the problem? Is it the project set-up?

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closed as off-topic by Josh Petrie May 9 at 16:19

This question appears to be off-topic. The users who voted to close gave this specific reason:

  • "Questions about debugging a problem in your project must present a concise selection of code and context so as to allow a reader to diagnose the issue without needing to read all of your code or to engage in extensive back-and-forth dialog. For more information, see this meta thread." – Josh Petrie
If this question can be reworded to fit the rules in the help center, please edit the question.

I'm asking what is the problem. Not how to set it up. – Blue Apr 17 '12 at 19:46
Try posting on the libGDX forums, you get generally better responses than – ashes999 Apr 17 '12 at 20:00
In the video it shows linking to gdx natives. It looks like the gdx64 natives can't be found. Did you include them? – Chuck D Apr 17 '12 at 20:12
I have gdx-backened-lwjgl-natives, gdx-backened-lwjgl, gdx-natives, and gdx. – Blue Apr 17 '12 at 20:18
up vote 1 down vote accepted

Update the libraries of libGdx.

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