I read this question, but didn't understand the implementation suggestions with SFML on C#.
For example, right now I'm just trying to make sure that the mouse crosshairs stay onscreen constantly. I tried using this code:
View lastView = this._mainWindow.GetView(); this._mainWindow.SetView(this._mainWindow.DefaultView); this._mainWindow.Draw(crosshair); this._mainWindow.SetView(lastView);
After drawing all other sprites and before call this._mainWindow.display(), when beforehand I set crosshair.Position based on its position relative to the window, not the view. This just keeps the screen locked and prevents screen scrolling. Any suggestions?