Take the 2-minute tour ×
Game Development Stack Exchange is a question and answer site for professional and independent game developers. It's 100% free, no registration required.

I read this question, but didn't understand the implementation suggestions with SFML on C#.

For example, right now I'm just trying to make sure that the mouse crosshairs stay onscreen constantly. I tried using this code:

        View lastView = this._mainWindow.GetView();
        this._mainWindow.SetView(this._mainWindow.DefaultView);
        this._mainWindow.Draw(crosshair);
        this._mainWindow.SetView(lastView);

After drawing all other sprites and before call this._mainWindow.display(), when beforehand I set crosshair.Position based on its position relative to the window, not the view. This just keeps the screen locked and prevents screen scrolling. Any suggestions?

share|improve this question
add comment

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Browse other questions tagged or ask your own question.