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I read this question, but didn't understand the implementation suggestions with SFML on C#.

For example, right now I'm just trying to make sure that the mouse crosshairs stay onscreen constantly. I tried using this code:

        View lastView = this._mainWindow.GetView();

After drawing all other sprites and before call this._mainWindow.display(), when beforehand I set crosshair.Position based on its position relative to the window, not the view. This just keeps the screen locked and prevents screen scrolling. Any suggestions?

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