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I have some significant experience in Unity for web clients, but I'm skeptical about the 3K$ price tag to create/deploy iOS games. I noticed UDK now supports iOS, and appears to have "free" version control- and it's only 100$ from what I can tell.

My primary question is: Does UDK make iOS development and deployment easy, or do you have to jump through a couple of hoops to make it work?

A few side questions not worth another post: How hard is the transition from Unity to UDK? Is UnrealScript easy to pick up from a C/C# background? Does the UDK have good documentation compared to Unity?

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Hello Joe. Welcome to GDSE. Unfortunately this question isn't really a good fit for the site. Check out our FAQ to see what kind of questions we look for. Your question is pretty open ended, without a definitive answer being possible. – Byte56 Apr 16 '12 at 2:45
I feel this question can be saved if a more refined list of points to compare and contrast the two engines together were made. Something along the lines of shader support, 2D vs 3D support, average poly counts, etc. This changes the question from this is better than that and gives a nice comparison chart for people to figure out what is better for themselves. – James Apr 16 '12 at 16:06

closed as not constructive by Byte56, Tetrad Apr 16 '12 at 7:28

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