I want to render an object that has a mesh with one million hexagonal elements(100 * 100 * 100).
Lights, shadows and textures is not important and each element has a solid color. and finally, the actions I want to have, is simply rotating the object, zooming and panning.
I am wondering what ray tracing engine is better for my conditions. or, do I have to take another approach?
any help will be appreciated.