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As the title says, I need to draw a shape/polygon in Farseer using debugview. I have this piece of code which converts a Texture to polygon:

//load texture that will represent the tray
        trayTexture = Content.Load<Texture2D>("tray");

        //Create an array to hold the data from the texture
        uint[] data = new uint[trayTexture.Width * trayTexture.Height];

        //Transfer the texture data to the array

        //Find the vertices that makes up the outline of the shape in the texture
        Vertices verts = PolygonTools.CreatePolygon(data, trayTexture.Width, false);

        //Since it is a concave polygon, we need to partition it into several smaller convex polygons
        _list = BayazitDecomposer.ConvexPartition(verts);
        Vector2 vertScale = new Vector2(ConvertUnits.ToSimUnits(1));
        foreach (Vertices verti in _list)
            verti.Scale(ref vertScale);

        tray = BodyFactory.CreateCompoundPolygon(MyWorld, _list, 10);

Now in DebugView I guess I have to use "DrawShape" method which requires:

DrawShape(Fixture fixture, Transform xf, Color color)

My question is how can I get the variables needed for this method, namely Fixture and Transform?

share|improve this question
Have you looked at the sample implementation of the DebugView? It draws shapes perfectly for me. – Vaughan Hilts Aug 5 '12 at 22:30
You will find Fixtures and Transform in created body: FixtureList and GetTransform – krzat Feb 1 '13 at 20:45

Have you tried the official documentation?

The getting started section shows how to create a fixture:

Fixture A fixture attaches (fix) the shape to the body so that the centroid of the shape becomes the body’s position. Whenever you move the body, you also move the shape. Once a collision occur to the shape, the force is calculated and applied to the body.

Her is the code to create a World with a single body:

   1:  //Create a World object with zero gravity    
   2:  World world = new World(Vector2.Zero);    

   4:  //We create a body object and make it dynamic (movable)    
   5:  Body myBody = world.CreateBody();    
   6:  myBody.BodyType = BodyType.Dynamic;    
   8:  //We create a circle shape with a radius of 0.5 meters    
   9:  CircleShape circleShape = new CircleShape(0.5f);    
  11:  //We fix the body and shape together using a Fixture object    
  12:  Fixture fixture = myBody.CreateFixture(circleShape);

You can also use the fixture factory

  Fixture fixture = FixtureFactory.CreateCircle(_world, 0.5f, 5, new Vector2(10, 0));

You can probably create a default transform (that doesn't transform anything) using:

Transfrom transform;

Note that you can also use the Box2D manuals, since Farseer offers the same features.

share|improve this answer
Hi Roy. Farseer documentation is just obsolete since it's made for version 2.X. FixtureFactory have been removed in Version 3, and another problem is I don't want a circle shape! I want my own custom shape which is made from the texture. – keyvan kazemi Apr 7 '12 at 16:49
It's true that the V3 docs are way basic, but I pulled this from them. I haven't installed Farseer, but have you looked at the other methods of the FixtureFactory, I'm sure there are more options :). – Roy T. Apr 7 '12 at 18:31

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