How to use different texture(image) for different resolution in libGDX? Also specify how to detect it from asset folder?
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The question is pretty vague, but if I'm interpreting it correctly, you're going to need to do it manually, but libgdx can help. You're going to want to use the I think if you read through the code, that should be enough to get you started, and you can come back with more specific questions. |
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