So, I'm making a ball game. Where you pick up the ball, drop it on a ramp, and it flies off in to blocks. The only problem right now is it falls at a normal speed, then lightly falls off, not nearly fast enough to get over the wall and hit the blocks.
Is there any way to make the ball go faster down the ramp? Maybe even make it go faster depending on what height you dropped it from (e.g. if you hold it way above the ramp, and drop it, it will drop faster than if you dropped it right above the ramp.)

V_f=V_i + a*tconsideringais gravity in this scenario, so you can either write up your own physics, or see if Unity has its own physics framework for you to use. – gardian06 Apr 2 '12 at 16:43