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I am unsure if this question is a duplicate, I hope it isn't.

Are there any resources on the terminology when doing game development? Because, even if you tell me to learn some graphics API, how would I understand the things it does, if I am not well into the terminology(voxel,mesh,polygon,shading). What about the math that is involved in the game(geometry) or the concept of the gravity,collision detection in the game and their respective maths? I am very bad at math, never was good, because I have ADHD, but I won't give up just yet.

I look at a game, and I see "textures", but how am I walking on them, how do they take substance so I don't fall off of them? And depth?

This is what I need information about, not just a link to a library like SDL(which I have compiled under MinGW and MinGW-W64) and tell me to learn it and the cliché answer "start simple/small".

I hope the question(s) are not too vague.

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Welcome to GDSE, unfortunately this question is a bit too broad for this site. See the FAQ to see what kind of questions are not a good fit for the site. I know it's hard when getting started, but it sounds like you already know the answer. Start simple/small. – Byte56 Apr 1 '12 at 16:07
While the questions in my post are great in number, they still point to one thing. And that is the concepts of game development. – farmdve Apr 1 '12 at 16:20
Indeed, asking about "the concepts of game development" is very broad. – Byte56 Apr 1 '12 at 16:25
this site is intended for questions that have a definite answer, or at the very least a limited number of answers. if you are looking for information of where to start to learn everything there is to know about game development. there are schools with specialty degrees. hundreds of books (some good, others should never have been written), and web-sites. the first steps are to learn to program, and then maybe find some tutorials to work from. if you can get the tutorial working then try to go in and modify it to figure out what is going on. – gardian06 Apr 1 '12 at 20:02

closed as not a real question by Byte56, Tetrad Apr 1 '12 at 16:22

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, see the FAQ.

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