Here is a mockup of a main menu screen I'm trying to put together in Unity.
I'm clueless as to how I should go about creating the blue glow on the left of my menu options. Can somebody point me in the right direction?

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Here is a mockup of a main menu screen I'm trying to put together in Unity. I'm clueless as to how I should go about creating the blue glow on the left of my menu options. Can somebody point me in the right direction?
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You will want to create your background (gradient) in another program such as Photoshop or GIMP, and then import it. Following that, simply draw it to the screen in the position you want it. Stretching gradients works well because of bilinear filtering: so you don't need to worry about making it massive (e.g. 512x512 should work fine). There is no reason to use shaders/effects here. |
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u have apply another texture when mouse over on button |
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Try using NGUI (available in the asset store) - It lets you overlay 2D user interfaces and is dead easy to use. Your fade above would just be a solid blue rectangle with an alpha mask that fades from solid to transparent. |
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