I have a rigged and animated mesh that I need to import into Unity. We several characters that all use the same script, and access their bones to do procedural animations as well.
The problem is that the new model I was given is facing the wrong way. Instead of facing forward, the model is facing the right..
Is there any way to rotate the model with it's animations without screwing it up, so that it will import properly in unity facing forward?
Because of the way it was done, selecting everything in the scene and just rotating it by 90 degrees ruins some of the animations, so I need a program that can fix this.