What is the difference between static meshes and regular 3D models. I am very new to game development, and I am using UDK (Unreal Development Kit).
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According to UDN's page on static meshes: "A Static Mesh is a piece of geometry that consists of a set of polygons which can be cached in video memory and rendered by the graphics card." There really isn't much of a difference, other than that static meshes as UDK understands them are stored inside a package, (often if not always) associated with a material and a collision mesh, and usually have LODs which are themselves separate "regular 3d models" (though these can be automatically generated by Simplygon from inside the UDK static mesh editor). I suspect you're asking "How can I import my 3d model into UDK, and use it as a static mesh?" in which case, there are a number of ways. The basic rundown is:
Of course, there are finer details to consider regarding UV setup for Lightmass, smoothing groups, etc., but those will all depend on your 3d authoring tool. If you're just getting started, I would recommend taking a look at 3dbuzz' "Creating a Simple Level" video series. It requires (free) registration, but they cover all the highlights of what goes into using your assets in the UDK. |
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http://wiki.beyondunreal.com/Legacy:Static_Mesh
Basically, they're cheaper to draw if you say that they don't animate. |
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