Take the 2-minute tour ×
Game Development Stack Exchange is a question and answer site for professional and independent game developers. It's 100% free, no registration required.

I have modeled an Handball, based on the tutorial here, with a custom texture. Now I am trying to animate this model with the reactor module as a soft body. I have watched and tried a lot of tutorials for animating a Simple Sphere everything works fine. But if I try to use the model I have created, then it results in the crash of 3DSMax or an animation that shows a crystal like structure that transforms itself to another crystal.

Is it possible to animate this kind of complex geometry as a soft body? Am I just setting the values wrong? If yes, which are the important ones I should check?

share|improve this question
1  
We recently had an issue with something we are working on and it had to do with the type of mesh we were using. The mesh that was causing weird shapes was made out of quads but the one that worked fine for us used tris. –  Mungoid Mar 19 '12 at 13:19
    
we have got an editable poly, all modifiers were flattened... I cannot say if it is made from quads or tris. The basis was an hedra of family Dedeko/Ikosa... –  philipp Mar 19 '12 at 13:37
add comment

Know someone who can answer? Share a link to this question via email, Google+, Twitter, or Facebook.

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Browse other questions tagged or ask your own question.