# Literature for Inverse Kinematics: Joint Limits and beyond

Recently I've been playing around with Inverse Kinematics and have been pretty impressed with the results. Naturally I want to take it further, but have no clue where to start. In particular, I would like to introduce joint limits (ie for a prismatic joint how far it can move, hinge joint what angles it has to be between, etc etc).

Currently I understand how to produce the Jacobian matrix for the various joint types. I am particularly looking for literature (preferably free, and preferably easy to understand) on various ways to implement joint limits. Also I would like to find out different ideas on how inverse kinematics can be used.

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This is probably not the best answer I can give now, but consider Cyclic Coordinate Descent (CCD) which works for non-invertible Jacobian matrices. A short video here.

The best source covering CCD is Chris Wellman's own MSc thesis. For a minimal/short review, you can read this source that mentions most methods out there.

A more mathsy paper (for the researcher in you :D) is this one http://math.ucsd.edu/~sbuss/ResearchWeb/ikmethods/iksurvey.pdf.

For the hardcore researcher: http://matwbn.icm.edu.pl/ksiazki/amc/amc19/amc1941.pdf

This seems like a hybrid method, although they're just slides with mostly familiar notions: http://cmp.felk.cvut.cz/~hlavac/TeachPresEn/55IntelligentRobotics/KjchoInverseKinematics.pdf One more worth reading: http://www.cns.atr.jp/erato/DB/PDF/tevatia-icra2000.pdf

Since you said you'd rather have free sources, I'm not gonna mention the few books that one can buy from Amazon that tackle this problem. Personally, I am satisfied with CCD. For ultra precision, I prefer the Inverse Jacobian (where I know the system yields an invertible matrix thanks to the 6 DOF of a robotic rig).

How can IK can be used? Mostly when you want to animate a character by supplying only a position and orientation of an end effector of a certain limb. (youtube for examples). If you want to start a career in robotics, IK is a must if you're dealing with articulated robots. In the world of gaming, it's a must when you employ motion detection of human gestures via a camera (e.g. http://www.youtube.com/watch?v=HSradQVj26E - my simplistic example of a wiimote interface and a ccd virtual robotic arm).

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