Coming up with an appropriate one-liner question was so hard I wrote the body before the header...
So we're a team of 4 developers; two designers, two coders to put it simply (naturally we don't tie ourselves up with labels). We've come up with a great game design together, and we're prepared to spend a great bulk of our time making a prototype.
Problem is, there's a major difference of opinion when it comes to sharing potential revenue made by the game.
Investment = Share
Two of us would like to have everyone keep a rough log of hours spent. Converting that to a previously agreed upon per-hour salary, we could add it up with real money invested, and from that determine each developer's 'stake' in the game, i.e. their share.
The other two do not agree with that, among other reasons because they think some pieces of work are worth more than others, like a really great idea for a feature. Because of such immeasurables, they think an equal share for all would be the easiest.
Another argument said: (paraphrasing) "logging hours would take away the fun. I'm serious about this project, but I want to work with it on hobbyist terms, not like a second job."
We need to formalize an agreement before development has gone too far, but how can we get past these core differences of opinion? Is this a common problem among first-time startups?