Is SDL (when used CORRECTLY) conducive to detailed in-Game animation and displaying interesting high quality particle effects?
If my question seems too vague, at the other end of this link I have an animation reel:
(30 seconds in a troop of the kinds of characters I will be using run into screen)
I would like to get my games to run at about the level of pixel-detail (if not slightly better as the video is a little bit overcompressed) with 10-15 characters on screen, and 1-4 pre-rendered 2D explosions flying around at the same time.
I just can't help but wonder, is this even possible in SDL?
I can't stress enough though: I absolutely love C++ so far, and SDL has been really cool, but I would really love to feel more certain that I am learning the specifics of the best tool for what I am trying to do.