Take the 2-minute tour ×
Game Development Stack Exchange is a question and answer site for professional and independent game developers. It's 100% free, no registration required.

Im make model with animation in 3dsmax and port it to XNA game. All works fine except one character hand. I suspect its all about pivot and kinematics. When I create hand bone from scratch the direction of initial pivot is not correct.. I want invert existing bones rather create new one, again. But how ? I dont know solution.

skeleton in 3dmax model in game

Also I dont understand why I cant use mirror bone for achive correct result for XNA ? I always get incorrect inverted pivot. (

share|improve this question

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Browse other questions tagged or ask your own question.