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Im make model with animation in 3dsmax and port it to XNA game. All works fine except one character hand. I suspect its all about pivot and kinematics. When I create hand bone from scratch the direction of initial pivot is not correct.. I want invert existing bones rather create new one, again. But how ? I dont know solution.

skeleton in 3dmax model in game

Also I dont understand why I cant use mirror bone for achive correct result for XNA ? I always get incorrect inverted pivot. (

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