Im make model with animation in 3dsmax and port it to XNA game. All works fine except one character hand. I suspect its all about pivot and kinematics. When I create hand bone from scratch the direction of initial pivot is not correct.. I want invert existing bones rather create new one, again. But how ? I dont know solution.
Also I dont understand why I cant use mirror bone for achive correct result for XNA ? I always get incorrect inverted pivot. (