Take the 2-minute tour ×
Game Development Stack Exchange is a question and answer site for professional and independent game developers. It's 100% free, no registration required.

Im make model with animation in 3dsmax and port it to XNA game. All works fine except one character hand. I suspect its all about pivot and kinematics. When I create hand bone from scratch the direction of initial pivot is not correct.. I want invert existing bones rather create new one, again. But how ? I dont know solution.

skeleton in 3dmax model in game

Also I dont understand why I cant use mirror bone for achive correct result for XNA ? I always get incorrect inverted pivot. (

share|improve this question
add comment

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Browse other questions tagged or ask your own question.