Game Development Stack Exchange is a question and answer site for professional and independent game developers. Join them; it only takes a minute:

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

I am using Goblin XNA 3.6.

When I export a 3D model in FBX format from Maya, the model often looks transparent. For some 3D models it works fine though. What could be causing this?

share|improve this question
We need to know a little bit more about this situation. Where are the models showing up as transparent - in Maya (when it's in FBX format) or in Goblin? Are you sure you're importing everything correctly, and not forgetting to draw textures? – doppelgreener Mar 12 '12 at 3:40
Is the winding order of all of your vertices the same for each mesh in the model you're exporting? – Nic Foster Mar 12 '12 at 16:07

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Browse other questions tagged or ask your own question.