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I am using Goblin XNA 3.6.

When I export a 3D model in FBX format from Maya, the model often looks transparent. For some 3D models it works fine though. What could be causing this?

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We need to know a little bit more about this situation. Where are the models showing up as transparent - in Maya (when it's in FBX format) or in Goblin? Are you sure you're importing everything correctly, and not forgetting to draw textures? – doppelgreener Mar 12 '12 at 3:40
    
Is the winding order of all of your vertices the same for each mesh in the model you're exporting? – Nic Foster Mar 12 '12 at 16:07

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