Nothing else to add. Is there a specific library to handle the collision system of a big game world like WoW, or any physics library like ODE will work?
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An alternative is not to use any physics library at all:
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Any physics library like ODE will work. Most, if not all, physics libraries will offer a way to divide objects into different 'subspaces', where only objects in the same subspace will collide. How exactly you handle things will mostly depend on how you do all the other 'large world handling'. Let's put this differently: unless you want to do some extreme world-spanning physics effects, physics are going to be the least of your troubles in doing a big game world. |
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