I recently released the first publicly available free Alpha for my top-down shooter: Dread
I'm trying to decide whether a weekly / bi-weekly small update release schedule is better than the more traditional monthly (or longer) large updates.
The more frequent schedule would mean that players would have a new build to play more often, but the new builds would likely only have a few bug-fixes / feature additions at a time. Would players grow tired of the constant updating, or would they feel more attachment as they are more involved in the development process?
I'm thinking that, due to the somewhat experimental nature of my game, it might be a good thing for people to have the opportunity to suggest tweaks to the new features during their infant stages. But I don't want my desire for feedback to bias my decision.
What are your thoughts / experiences on the matter?