I am doing a 3D RPG game, and I want the player to be unable to push the other characters in the game like if they were inside the static geometry of the level, but I want the other characters to push the player if he is trying to block their way while moving.
I am using the btKinematicCharacterController class, without any collision filter.
How can I do this please ?
Best regards.
humanPlayer-type flag. However, human players may end up complaining, if rabbits end up pushing them off cliffs. – Clockwork-Muse Mar 8 '12 at 0:24