I am just diving into the Stage3D APIs for Flash Player 11. I am trying to figure out a simple way to display isometric 2D content that gets blitted from a sprite sheet onto a 3D cube. The idea being that then the isometric content can be split into the appropriate quads of the cube and handed over to the GPU.
I found this post 2D sprites in 3D space? but I don't understand if the billboard method would split the content properly to ensure depth sorting of the quads.
Are there algorithms for basically projecting the image into the respective quads?
Addition Info (added 2012.03.06 @ 1124 GMT -6)
If you were to overlay a 3D box projected isometrically on top of a 2D isometric sprite (say a crate), the faces of the box (i.e. the top, left & right) should line up roughly with the perceived edges of the 2D sprite. I want to chop up the 2D sprite along those edges and apply them to the 3 quads (again the top, left and right faces of the 3D cube).
I'd assume there is some pretty gnarly translations to skew the 2D content to fit that quads yet maintain their perspective when viewed via an iso camera in 3D.