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How could I implement fixed time step with Akihabara framework? I would like my avatar to move by fixed distances of one block as in Supaplex.

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This question seems kind of broad. You're basically asking "how do I do X with this?" As with anything, there's a bunch of ways you could go about it. I'm not familiar with the framework but since it's written in Javascript you could probably just wrap your main game loop in a setTimeout type function. – Mike C Mar 6 '12 at 1:34

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