Recently I acquired a myriad of free time and have decided that I want to learn how to program. My question is what language should a newbie start off in? I understand that each language has its own pros and cons, but were could someone who is interested in making games start off?
closed as not constructive by Trevor Powell, bummzack, Kylotan, Nicol Bolas, Tetrad♦ Mar 3 '12 at 17:08
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.If this question can be reworded to fit the rules in the help center, please edit the question.
Many choose to start with a simpler managed language such as C# or Java. If you really seriously want to go into large-scale 3d games you will almost certainly need to learn C++, but this is a difficult language and has a high learning curve.
The good thing about C# and Java is that they share a mostly C style syntax, so you can become more familiar with the syntax in a more forgiving environment for things such as memory management. If you choose C#, I have found Microsoft's XNA an excellent learning tool for beginners.
Each language has it's ups and downs, I'd probably suggest you grab something like Unity3D where you'll still have to program, but you're going to see something much faster, as it worries about all the tedious stuff like drawing polygons, input and asset management.
My personal preference was Boo (a python derivative) next to no one used it so support was pretty much my own work.