I am new at XNA, i have started it about a week earlier but i have 3d experience in WPF.
Scenario: I have a room in which i have a object(for now it is a cube). The objects are generated in Max 2011 in the designers computer which i import into mine using fbx importer.
Problem: 1. The model are not positioned as per the max files, and also there are losses in the models.
Could anyone suggest me how to resolve this problem?
- Is there a dynamic way to get the camera position information from the "FBX" file that i exported from 3Ds Max?