I'm writing a textbox class for my XNA game and I'm using SpriteFont to draw the text. It's only a single line textbox so when the text width exceeds the size of the rectangle box, it currently just keeps going.
In Windows textboxes extra text is cut off so that you may only see half a letter. I'd like to emulate this with my custom control. However, I see no overload with SpriteBatch.DrawString
that would allow for anything that could cut off text that didn't fit within certain bounds.
Does anyone know of a method that would allow for this? I'm still quite new to the XNA API so I'm not sure what out there exists for this sort of thing.. Thanks