I have this project that have been running in my head for some time, and was surprised to realized I have never seen it in an existing video game. So I thought I might be wrong.
Most of current video games use basic social modeling, for example:
- Actor1 goes from A to B, then back to 1. Repeat
- Actors walk around limited area. When 2 Actors meet, they interact for 10s, then go back to walking
- Actors have complex patterns, e.g. Oblivion (eat lunch under this place at 1am, except if raining, goes to this city on Sundays, etc)
My point is, it is currently mainly based on scripts. To use a graphical equivalent, it is as when physical interactions were limited/scripted, compared to current games having a detailed physics engine allowing realistic and unscripted interactions (think "Link to the Past" arrows compared to "Skyrim" arrows)
The main difference would be that there are detailed and verified models of physical behavior, gravity, etc, where as psychology/social tend to be more "fuzzy". However, there are psychological models out there, some of them widely accepted and verified, and not that difficult to implement (for example, distance between people during a social interaction, group theory, and all that). I believe that it would make a game more realistic, which is often a good point.
An example would be the "pretty rich girl / beggar" situation. In most games, either they interact as soon as they are less than 5ft from each other, and in the same way as two "equal" characters would interact (both are doing gestures while talking, they are talking about the weather, looking each other in the eyes, etc), or they are scripted not to talk to it to each other. In both cases, it would be different than what you would expect in real life.
So, (finally) the question: Are there games out there that have implemented and modeled real psychological/social models? Or even tried, and realized it was not working?
