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I trying implement client - server position syncronization. Every 20 game ticks i sending to flash client correction of player position... and it always wrong on client, flash always cant predict player position. I think it due to different frame rate or different time on server and client (server is running on 30 fps when client on 60 fps).

Take a look here. How can I implement so precise player movements like they did? Any suggestions?

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up vote 2 down vote accepted

This document explains what you need to know.

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