I have a problem through out my current code where certain Texture2D's are not drawing correctly over each other.
For example, at the start I have sprite font being drawn over a background image and half the text is not shown when I add the image.
_sb.Draw(_background, new Rectangle(0, 0, 800, 480), Color.White); if (isPaused) _sb.DrawString(_bigFont, "Resume", new Vector2(295, 200), Color.Black); else _sb.DrawString(_bigFont, "Start", new Vector2(315, 200), Color.Black);
The text then seems to appear if I change the value of other text on the screen.
Is there something I am missing here?