Do any game toolsets offer a means of computing the minimum time it would take a player to move between two objects (or positions, more generally) in a level? I'm not asking about how one would go about calculating this, but rather just whether or not it has been done, and if so, examples.
Starcraft 2 has a map analyzer:
Calculating paths is not the only thing it does. It also gives information on the openness of the map, and other neat features.