I am starting to try and figure out polygon collision detection in my Android game. I am currently doing pixel level collision detection and it just seems to be too slow (though it works). I was looking at this tool and it seems like it would be really handy to give me a set of vertices for my images. Does anyone have any ideas about how I should go about implementing this? Basically once I have a list of vertices that form a polygon, how can I detect if polygon A intersects polygon B? I can see that these vertices can be used easily with Box2D but I want to try to do this without Box2D first.