Alright, I'm sure there has to be a simple way to do this but it eludes me at the moment.
I want to be able to generate random points on the surface of a quadrilateral in 3D space. (Defined simply as four points) What is the best way to go about doing this?
If the quad is a rectangle, this is trivial to do with random interpolation between points. However, this won't work for me since my quads aren't guaranteed to have rectangular properties.