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We are going to use TexturePacker to create our texture atlases for a Moai-based game. I'm wondering what the correct texture format and image format is to use specifically for Moai. Should I just use png and RGBA4444 or can you use pvr and PVRTC4? PVRTC4 format seems to create a texture that indicates less RAM usage but I'm unsure if we can use this format.

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up vote 1 down vote accepted

According to this post: MOAI supports PVR format.

But in the end it's a matter of quality. PVRTC may be good enough for background images but I would not recommend using it for foreground because the quality is not too good through the heavy lossy compression.

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Looks like PVR is only iOS so that's a no go then. Thanks. – typeoneerror Feb 15 '12 at 11:01

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